Day 1 to 10
The first route is supply flow. Turn starter items into grinder progress, craft the raft, use harpoon pulls for objects outside reach, and make food/fuel routine before chasing distant islands. This is the route that decides whether day 20 is a real attempt or just a lucky drift.
- Feed the grinder until the raft exists.
- Use the old sack for the first island return.
- Stabilize the visible bonfire fuel loop and food supply.
- Do not push out with empty storage discipline.
Why this advice is shown
- Harpoon gathering, raft-base building, structures, defenses, exploration, weapons, and foes. View supporting source
- Harpoon, bonfire, cooking, exploration, combat, group-size, and survival milestones. View supporting source
- Observed grinder, raft creation, old sack, Cooking Pot, Map Radar, and Crab Trap visibility in one run. View supporting source