Assign jobs around the current pressure
Give each player a clear job for the next route, then rotate when food, fuel, storage, repairs, or combat becomes the new blocker.
- Gatherer keeps supplies moving.
- Builder handles raft repairs and structure.
- Cook and bonfire keeper cover food and fuel.
- Scout follows the route objective.
- Defender stays ready for pressure.
Why this advice is shown
- Harpoon gathering, raft-base building, structures, defenses, exploration, weapons, and foes. View supporting source
- Harpoon, bonfire, cooking, exploration, combat, group-size, and survival milestones. View supporting source
Solo priority
Solo players rotate every raft job, so use one short objective and return before another pressure is left unattended.
- Stabilize the raft before leaving.
- Carry one objective at a time.
- Return early enough to recover.
Why this advice is shown
- Harpoon gathering, raft-base building, structures, defenses, exploration, weapons, and foes. View supporting source
- Harpoon, bonfire, cooking, exploration, combat, group-size, and survival milestones. View supporting source
Squad priority
Group runs can split jobs, but the raft still needs food, fuel, storage, recovery, and a player ready for the return.
- Keep one player with the raft when others explore.
- Set a return objective before scouts leave.
- Rotate roles when the pressure changes.
Why this advice is shown
- Harpoon gathering, raft-base building, structures, defenses, exploration, weapons, and foes. View supporting source
- Harpoon, bonfire, cooking, exploration, combat, group-size, and survival milestones. View supporting source