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Crew plan

100 Days At Sea crew roles for safer runs

Cover the jobs that keep the raft recoverable: supplies, food, fuel, storage, repairs, defense, and a clear return plan for scouts.

Assign jobs around the current pressure

Give each player a clear job for the next route, then rotate when food, fuel, storage, repairs, or combat becomes the new blocker.

  • Gatherer keeps supplies moving.
  • Builder handles raft repairs and structure.
  • Cook and bonfire keeper cover food and fuel.
  • Scout follows the route objective.
  • Defender stays ready for pressure.

Solo priority

Solo players rotate every raft job, so use one short objective and return before another pressure is left unattended.

  • Stabilize the raft before leaving.
  • Carry one objective at a time.
  • Return early enough to recover.

Squad priority

Group runs can split jobs, but the raft still needs food, fuel, storage, recovery, and a player ready for the return.

  • Keep one player with the raft when others explore.
  • Set a return objective before scouts leave.
  • Rotate roles when the pressure changes.
Survival steps

Use it in game

  1. Name the pressure ending the run.
  2. Assign raft and scout duties.
  3. Choose one route objective.
  4. Set the return point.
  5. Rotate jobs after the crew returns.
FAQ

Player questions

What should a solo player prioritize?

Keep the raft stable, choose one short objective, and return before food, fuel, storage, or repairs fall behind.

Should the whole crew explore together?

Keep the raft supported while scouts leave, then rotate roles after they return.

When should crew roles change?

Change roles when the pressure ending the run changes.

What should scouts decide before leaving?

Choose one objective and a clear return point.