Crew roles

100 Days At Sea classes and crew roles

Public APIs do not expose a full class roster. Build your run around practical crew roles: harpoon gatherer, raft builder, bonfire keeper, island scout, cook, and defender.

Role-based planning

Even without a public class table, the official mechanics make role division clear for group survival.

  • Harpoon gatherer pulls resources.
  • Builder turns supplies into raft safety.
  • Bonfire keeper manages fuel pressure.
  • Scout checks islands and return routes.

Solo priority

Solo players must rotate roles instead of specializing. The mistake is leaving food or fuel behind while chasing weapons.

  • Gather before exploring.
  • Cook before hunger becomes urgent.
  • Defend before long travel.

Squad priority

With up to 27 players per server, group runs can split labor. The strongest crews keep someone near the raft.

  • One player watches bonfire and storage.
  • One player hooks resources.
  • Explorers return on schedule.
Survival steps

Use it in game

  1. Choose who gathers resources.
  2. Choose who builds and repairs raft structures.
  3. Choose who manages bonfire and cooking.
  4. Send scouts only after the raft is safe.
  5. Rotate roles when supplies run low.
FAQ

Player questions

Does this page list official class names?

No. Public APIs used here do not expose a full official class roster.

What roles should a crew use?

Use gatherer, builder, bonfire keeper, cook, scout, and defender roles.

What should solo players focus on?

Solo players should gather, cook, fuel, and build before exploring.

How many players can join?

The official API reports a max player count of 27.

Why include roles if classes are not public?

Roles map directly to confirmed mechanics and help players survive without invented data.