Class choice

100 Days At Sea Classes and live choice workflow

Open the live Class menu and compare the current starting item and perk text with the pressure ending the run. Keep Pearls unspent when the choice is unclear.

Read the live Class menu

Use the current menu as the authority. Read the starting item and perk text in full, then leave the menu when either description is unclear or unrelated to the run pressure.

  • Open the current Class panel.
  • Read the starting item text.
  • Read the perk text before confirming.

Compare the choice with the run pressure

Match the visible Class description against food, fuel, raft safety, storage, healing, route, or combat pressure. Keep Pearls unspent when the menu does not clearly solve the current blocker.

  • Name the pressure first.
  • Compare only the current text.
  • Do not copy a fixed list.

Test one route before keeping the choice

After a clear live choice, test one route without changing the rest of the plan. Keep the choice only when that route becomes easier to control.

  • Use the same route once.
  • Change no other variable.
  • Return to the live menu when the pressure remains.
Survival steps

Use it in game

  1. Open the live Class menu.
  2. Read the current starting item and perk text.
  3. Name the pressure ending the run.
  4. Keep Pearls unspent when the match is unclear.
  5. Test one route before keeping the choice.
FAQ

Player questions

Which Class should I choose?

Read the current starting item and perk text, then choose only when it clearly addresses the pressure ending the run.

Should I follow a fixed Class list?

No. Use the live Class menu and the current run pressure instead.

When should I keep Pearls unspent?

Keep Pearls unspent whenever the current Class text is unclear or does not solve the run pressure.

How should I test a Class?

Test one familiar route without changing the rest of the plan, then keep the choice only if the route becomes easier to control.